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general

general

Character and Environment artist for SENGA-04 game. Including texturing, rigging, animating and FX.

Software: 3DS Max, Photoshop, Substance Painter, Unity
2020-2021
Unwrapping & texturing of realistic environment

Software: Substance Painter
2018-2019
A toy remake. Model and texture with reference to a real life toy.

Software: Maya, Substance Painter
2018
Model & Texture for reconstruction of Carmelite Church Wall

Software: 3DS Max, Substance Painter
2020/2021
Sculpting a game ready character under 15k tris. Retopologizing and poly painting.

Software: zBrush
2015/2016
Sculpting an original character and poly painting.

Software: ZBrush
2015/2016
Model and rig a character ready for animation.

Software: Maya
2019/2020
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